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BMA lab: Machine Learning for instruments and Live Audio in Max with Rodrigo Constanzo
Trainer Rodrigo Constanzo
Target audience artists, musicians, programmers, teachers and other professionals interested in the media arts
Duration 4h aprox.
Material and software that the participants should bring to the session or install previously:
- Max 8.3+;
- FluidCorpusManipulation 1.0.6+ installed from Max's package manager;
- SP-Tools v0.8 downloaded from github (https://github.com/rconstanzo/SP-tools/releases/latest);
- Audio interface;
- Headphones;
- A microphone and/or an instrument that plays in Max; for drummers, Sensory Percussion hardware and a snare drum are recommended;
- MIDI controller (optional);
- a set of one-shot samples recorded by the participant (ideally more than 100 samples)
- a long recording (5 to 10min) exploring an unusual sound source.
Rodrigo Constanzo
Living between Porto and Manchester, Rodrigo Constanzo is a sound artist whose work travels between improvisation, performance and composition. Constanzo is involved in several collaborative projects, where he intensely explores programming and percussion. In his work we often come across innovative and unusual solutions, in a very interesting relationship between everyday life, music and technology.
BMA lab
Based on experimentation, creation, art and technology, the BMA lab training cycle is dedicated to the main topics of Media Arts, giving participants the experience of developing works, tools and ideas. This lab has moments dedicated to thinking and reflecting about Digital Art and is intended for artists, musicians, programmers, teachers, students and anyone interested in Media Arts.